One of my favorite things about Destiny 1 was the Crucible. I loved the PvP action in Destiny. Destiny 2 made some significant changes to the Crucible, some good and some not too good. Some of the changes they made such as increasing time-to-kill and going to a 4v4 format have the community split pretty much down the middle. About half the players love the changes, and the other half would rather go back to the way things were. What I want to focus on are things that almost nobody likes in PvP right now.
There are 3 major problems plaguing Destiny 2’s PvP right now:
- Players Dropping Out
- Lack of Kill/Death Ratio
Players Dropping Out
This is the biggest problem with PvP right now, and especially in the Competitive Playlist. I say especially in the Competitive Playlist because those matches tend to be longer than the matches in the Quickplay list. Right now, there is no penalty for dropping out of a match, and it is causing players to do it pretty frequently.
I see it happen constantly where if a team loses the first round or 2, a player will drop out, thinking their team doesn’t have a chance to win so why stick around. Sometimes even 2 players will drop out, and I have even regularly seen just 1 player left alone to fend for themselves. This is not fun for either team, and even with a dominating performance, the match can still take 10-15 minutes to complete, not to mention the load times for that match and getting into the next one.
The result is that many of us are finding the Competitive Playlist to waste quite a bit of our time.
There is a very simple solution to this, and one that I do not understand why Bungie has not implemented. If a player drops out, give them a 10 or 15 minute timeout where they cannot join any other Crucible games for that time period. I’m not talking about drops caused by internet connectivity issues or bugs in the game. I mean that the player physically chooses to exit the game themselves.
This would drastically cut down on the number of players dropping out of matches.
We need more options. Nobody is enjoying having just two options to choose from. In Destiny 1, we had at least 5 match types to choose from, not including the private matches (which I don’t understand why we don’t have that either).
I do not understand the drop to just 2 choices.
I like it, but I know some of my friends do not like the Supremacy game mode. They would love if we could choose to just play Clash nonstop. There are only 5 modes in Crucible as it is. Why not let us choose each one separately? You could also have the Quickplay and Competitive playlists for anyone that wants to play rotating game modes.
Really, nobody would complain about this change.
Lack of Kill/Death Ratio
There is no longer a kill/death ratio reported at the end of matches. Again, we had this in Destiny 1. What is really weird about this change is that leading up to its release, Bungie said they wanted to really focus on making sure The Crucible was balanced, and they really wanted to give it more of a competitive feel.
The change to 4v4 was part of giving it a more competitive feel. Changing our gun slots from Primary, Secondary, and Heavy Weapons to Kinetic, Energy, and Power weapons changed the meta so it wasn’t all Ice Breakers and Wormwoods dominating the matches. The longer time-to-kill made teamwork more vital.
All of these changes gave us a more competitive feel to The Crucible, so why go the “casual” route of reporting our “Efficiency” instead of showing everyone’s kill/death ratio?
Is that not what competitive players are going to want to see? Throwing assists into the mix just muddies the waters and increases everyone’s Efficiency drastically.
The TL;DR version of this is instead of reporting a kill/death ratio, Bungie chose to give everyone a participation trophy.
The Future of The Crucible
Fortunately, none of these things permanently break The Crucible. Bungie can easily implement changes that will rectify all of these issues. Give players who drop out from matches a short 10-minute timeout. It will make them think twice about dropping out. Provide us with more playlist options. They can keep the casual and competitive playlists, but add 2-3 additional modes that can be selected for play on their own instead of making us rotate through different game modes. If I want to play just Clash, let me do it. Lastly, keep the Efficiency if you want, but tell me what each combatant’s kill/death ratio was at the end of a match too.